Promoted vocations will receive certain buffs on attack/defense/spells, depeding which path you follow. This promotion can be change every 10 days for a price of 10kk. Choose wisely!
Elite Knights
Tanker Knight:
Armor and defence increased in 20%.
Increase of 20% on every heal spell.
Increase of 20% on haste spells.
Protector spell (Utamo Tempo) gives 30% more shielding and -10% less damage received.
Blood Rage spell (Utito Tempo) gives 4% more fist and doesn't increase your damage received.
+3 fist on Train Party spell (Utito Mas Sio).
Fighter Knight:
Physical attack increased in 20%.
Increase of 20% on every damage spell.
Increase of 20% on haste spells.
Blood Rage spell (Utito Tempo) gives 7% more fist and increase of +10% on melee fighthing.
Protector spell (Utamo Tempo) reduces your attack to 85%, instead of 65% on a normal vocation.
Royal Paladin
Holy Paladin:
Physical attack, armor and defence increased in 10%.
Increase of 20% on every heal spell.
Increase of 20% on every holy spell.
Allow to use Holy Missile rune (Single target holy rune).
Increase of 20% on haste spells.
During Sharpshooter spell (Utito Tempo San), you can heal yourself, but you will receive 20% more damage.
+3 fist on Protect Party spell (Utamo Mas Sio).
Shooter Paladin:
Physical attack increased in 30%.
Increase of 20% on every physical damage spells.
Increase of 20% on haste spells.
Sharpshooter spell (Utito Tempo San) increases your distance fighthing uping to 20% more and not slows you down, but you can't heal.
+150 speed on Protect Party spell (Utamo Mas Sio).
Master Sorcerer
Necromancer Sorcerer:
Increase of 20% on every heal spell.
Increase of 20% on every death spell.
Increase of 30% on sudden death rune damage.
Increase of 20% on haste spells.
Expose Weakness spell (Exori Moe) increases damage dealt on creatures in up to +10%.
Sap Strength spell (Exori Kor) reduce creature damage in down to -10%.
+2 magic points on Enchant Party spell (Utori Mas Sio).
Increase of 20% on Magic Shield spell (Utamo Vita).
Elemental Sorcerer:
Increase of 20% on every heal spell.
Increase of 20% on every fire/energy spell and rune.
Increase of 20% on haste spells.
Increase of 20% on Magic Shield spell (Utamo Vita).
Elder Druid
Shaman Druid:
Increase of 20% on every heal spell.
Increase of 25% on every heal a friend spell.
Increase of 20% on haste spells.
Can use Exura Gran Sio spell.
10% more slowness with Paralyse rune.
Double heal effect on Heal Party spell (Utori Mas Sio).
Increase of 20% on Magic Shield spell (Utamo Vita).
Nature Druid:
Increase of 20% on every heal spell.
Increase of 20% on every tera/frigo spell and rune.
Increase of 20% on haste spells.
Increase of 20% on Magic Shield spell (Utamo Vita).